In the current crisis caused by COVID-19, the need to teach at primary and secondary schools using digital technologies and online platforms such as e-learning has become more prominent than ever. As the actual situation around the world shows, having online platforms and huge amounts of online learning materials is a necessary but not sufficient condition for effective online education.

The DIGICAMP project provides a solution that can help eliminate the situation in the future, as it combines the benefits of online (or, better-said distance) education with traditional face to face classroom teaching. The concept of the DigiCAMP project is to contribute to the elimination of the negative aspects of distance education, as have been found during the COVID-19 experiences at primary and lower secondary schools. The very important is the opportunity to share the knowledge, experiences and learning sources between stakeholders from the education sector. To reach this, the project will focus emhpasis on the active engagement of the stakeholders to the project activities.

The project main objective is to develop the methodology of how teachers can effectively teach, and parents can be involved in the education of their children through a 3D virtual world.

It will also offer innovative learning activities and the virtual educational platform that will be developed will support pupils’ active learning, allowing learners to experiment and put theoretical knowledge into practice. A special part of the virtual reality environment concerns the virtual laboratories that will be designed to facilitate students to carry experiments, explore procedures and get a deeper cognition and understanding of how procedures are conducted and things/phenomena work.